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    Civil Protection Informant

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    Wolfz0rz
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    Join date : 2011-07-08

    Civil Protection Informant  Empty Civil Protection Informant

    Post  Wolfz0rz Fri Jul 08, 2011 10:56 pm

    Civil Protection is essentially the Combine's thought police in all urban areas on Earth, including City 17. Its officers are named "Metro Cops", while the spelling "Metrocops" is also used. "CPs" is mostly used by the Citizens and Resistance members to refer to Metro Cops. The entity uses the term "Metropolice" (the original term), and the subtitles use "MetroPolice". The Overwatch Voice simply uses the term "Protection".
    Part of the Combine Overwatch, CPs are ordinary human volunteers who have "willingly" joined the Combine, either for more privileges, such as additional food, better living conditions, an increase in authority and status over others, or out of genuine sympathy and identification with the Combine's aims. As such, they are not bio-mechanically modified in any way, unlike the two other Overwatch units. Barney Calhoun is notable for having infiltrated the Combine by joining the Civil Protection ranks as an undercover Resistance member.

    Civil Protection apartment raid.
    CPs wear white masks hiding their faces, with built-in vocoders to disguise their voices; these each contain a radio and air filters, and appears like a cross between an old Soviet PMG and a PBF gas mask. They also wear a combat vest, leather boots with a black-green uniform, an armband on the right arm, with "c17:i4" emblazoned on it, written in a squeezed Impact font, and "C17" in the back of the collar. The first half of "c17:i4" refers to City 17, while ":i4" probably refers to a particular sector, the Combine using many code names for many things, as heard in the radio transmissions and the Overwatch Voice messages. However any CP model has the same code, likely due to game limitations.
    CPs are typically armed with USP Match pistols and Stun Batons. In more critical circumstances, they will be issued with MP7s, use Emplacement Guns, and are provided with fire support from APC's and Hunter-Choppers. Some officers are also armed with a deployable Manhack and/or Flare Gun to call for help.
    CPs are known to beat unarmed Citizens with Stun Batons at the slightest provocation; Barney Calhoun mentions being "behind on [his] beating quota", though it is not entirely clear if there is actually such a requirement or if Barney is merely joking.
    CPs heavily communicate with the Overwatch Voice over their radios; they are thus constantly fed mission objectives, rewards, reminders, and are directed to respond to certain incidents (such as the locations of downed units or other criminal acts).
    CPs are almost always encountered in squads or teams (terms used by the Overwatch Voice), and will employ very basic tactics, such as covering one another and running to cover when injured or reloading. CPs normally attack in an aggressive manner, and will give pursuit to evading suspects. The Overwatch Voice also suggests that each squad has a particular leader.

    Metrocops firing at Freeman with two Emplacement Guns and an MP7 in a City 17 tunnel.
    When a CP is killed, its radio emits a prolonged tone similar to that of a flatlining ECG, followed by the Overwatch Voice declaring the unit down, along with his last known location and orders to nearby units to respond. In fact, the constant radio chatter will generally give away unit positions before they are visible, indicating the generally inferior training the Civil Protection officers receive compared with their Overwatch brethren.
    CPs are generally kept separate from Combine military units, such as Overwatch Soldiers or Synths, and stay in a policing role within the cities. They travel in APCs and Dropships and are often accompanied by City Scanners or Manhacks.
    CPs sometimes stand on Combine Watchtowers. From there they can fire flares to alert the other nearby CPs.
    Certain transmissions heard over the Civil Protection radios suggest that officers are rewarded with, in the words of the Overwatch Voice, "non-mechanical reproduction simulation" for good job performance. It is unknown what it really implies, although it can be surmised that it is somehow sexual. Another reward addressed by the Overwatch Voice evokes a "family cohesion" being "preserved", suggesting that a mission failure might cause trouble to the family of a Metrocop. Other radio transmissions suggest that additional privileges are gained if a CP has its memory replaced, this being related to the promotion to Overwatch Soldier or Overwatch Elite by willfully surrendering more and more human features and characteristics. Another transmission suggest that CPs are provided with "anti fatigue rations" of at least 3mg; this is likely some psychoactive drug to help the individual stay awake longer.
    The combat vests worn by Rebels are actually Civil Protection vests, either stolen from stocks, or picked up on dead CPs.
    TacticsEdit

    Metrocops waiting for Freeman in the Canals.
    CPs are not as organized and effective as the two other Overwatch units, and generally use weaker, more basic weapons, and are not very accurate.
    CPs almost always work in groups, so when in a firefight with a squad or two, it is advised to hide as much as possible and shoot while they are reloading. As almost all of the combat they encounter is against unarmed and untrained Citizens, they will appear as being inexperienced with firefights against tougher, more competent opponents. CPs also do not carry out melee attacks unless they are armed with a Stun Baton.
    In the early Half-Life 2 levels, a few pistol shots will kill a CP. In close quarters, a couple of hits with the crowbar will kill them. If they drop a Stun Baton in combat, it can be used as a battery for the HEV Suit. Later in the game, the best weapon to use against them is the MP7 which can easily dispatch large numbers of them at once.
    In the Canals levels, many explosive barrels are scattered on, under or near wooden structures where CP tend to stand. It is advised to shoot the barrels for more effective (and spectacular) results. Metrocops will also occasionally use the barrels as improvised grenades, rolling them to Freeman after igniting them. It is advised to shoot them while they are still rolling.
    In the Canals again, CPs often tend to throw themselves in the path of the Airboat or stand on breakable wooden structures, in a similar way to the Overwatch Soldiers with the Buggy in the Coast levels. This should be used as well for more effective results.
    CPs fire their MP7s from their hip, resulting in bad accuracy.

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